When the Darkness Comes
WARNING:
If you suffer from depression, anxiety, or suicidal thoughts, please DO NOT
play this game. Also take caution if you suffer from epilepsy as there are
several areas containing flashing lights.
Well,
now that the warning is out of the way, let’s talk games! By the way, I
personally ignored this warning, but I did have an excuse. Gotta review games
somehow! This “game” is more of an experience/walking sim, rather than a normal
game, which I love. From my perspective, you are almost inside the dev’s brain.
It starts off as a calm, but kinda odd, place to be, but eventually you see his
true emotions come out.
This
game is complicated to explain, just because of the depth of the mind in the
game, and the fact that I believe each person can interpret it differently.
Before I get too deep into the psychological part of this game, let me talk
about the game-play and graphics.
This
game is split into 15 chapters. Each chapter lasts only a few minutes, but
there are 3 chapters that do take a little longer, due to their difficulty. I
do appreciate the fact that the dev did take the time to make subtitles, due to
me always having a hard time hearing dialogue in a game, especially if I’m
playing at work and can’t have the volume up too loud (in fear of judgement
from the guys that work at the facility LOL!) The game is creepy from the
get-go and only continues to get more and more unsettling.
The
controls and sensitivity are great and easy to maneuver, making the game
enjoyable without having to worry about messing with control sensitivity.
Graphically it’s a beautiful game, and interesting to look at during some
levels. There is so much variety within the game and the level designs, which
keeps it interesting. Another thing that keeps things interesting is the sudden
changes behind you. This is a quality that I wish more game devs did, as it is
one of my favorite things to see a game to. It, almost without fail, will send
a shiver up my spine and make me more cautious and observant of my
surroundings. In my opinion, the smaller the change, the creepier the vibe.
Now to
get a little more serious. The main theme of this game is dealing with
depression and anxiety. The dev really gets into the dirty side of dealing with
these metal illnesses and he actually shows different way people handle them. It shows the truth behind how many people feel
with these illnesses. It shows how a lot of people with these illnesses
struggle to accept certain things without questioning and are very hesitant.
Personally,
I am all too familiar with depression an anxiety, being diagnosed in my early
teens with severe depression and anxiety (social being the worst). I felt like
I could really relate to what the dev was portraying with everything in this
game; the numbness, suicidal thoughts, wanting to be left alone, the
questioning. Everything.
In
light of the theme of this game, I have listed the number of the National
Suicide Prevention Hotline. Please, if you are feeling, depressed, anxious,
suicidal, or have any other mental illness that could lead to harm, please call
the hotline or reach out for help from a local therapist or a trusted doctor.
National Suicide Prevention Lifeline:
1-800-273-8255
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